

The trouble you will have is that as well as the text displayed in the TConsole => TBuffer => TTextEdit class hierarchy, Mudlet also has to track on a grapheme-by-grapheme I would sopport here (since i currently work on Plasma to make it accessible too) I think good accessibility would be a awsome feature to this MUD client. It did wrap successfully before I made the change.

that's better than sitting here like a toad on a lump of mud. only thing i see what could make problems is the output window itself (since it might be an custom widget?) It also pushed the whole box a bit out of alignment (purely cosmetic), but more substantially, the box no longer wraps the text, so whatever runs off the edge is inaccessible. Can you go Then he said, ' I saw Hook - a - row going down - river this. I will test this out this evening at least for linux. Since i dont dont own an copy of that i could not verify. Maybe somthing similar is needed for windows. Needs to be set for QT5 applications to expose the a11y states. If Mudlet supports loading dlls, and has a similar way of getting this information, I can try porting the Mushclient plugin. The way this is being done in Mushclient is via the MushReader plugin that uses the () callback to see the text that is about to be written on screen, and then use screen reader specific APIs to speak that information. Forum Home Lore Wiki Vote Forum Rules VOTE ON TMS Discussions Activity Best Of. Itll put the word on one line, then period/comma/quotation mark etc on another line. Forces a redraw of the object CAUTION: Mudlet only allows one Map object to be open at one time, so if you are going to attach the map to an object you should probably do it at instantiation. any game that promotes non consent RP and punishes/discourages OOC communication is the biggest red flag to me. there needs to be open OOC communication between everyone in an open place accessible by anyone. EMCO:setMapTabName(mapTabName) sets the name of the tab to bind the Mudlet Map. everyone needs to be on the same page for it to work.
#Mudlet line wrapping how to
Also couldn't figure out how to access the various dialogs such as triggers, scripts etc from the keyboard. Itll put the word on one line, then period/comma/quotation mark etc on another line.mostly the problem seems to be with punctuation. Binding of the Mudlet Mapper is best decided at instantiation. We have bigger screens now, but my chatbox is small, so I set mine at 70. In the olden days, muds liked to set this at 80. Much like how the text in your main terminal doesn't go from the far left of your screen all the way to the right before starting a new line, this sets the cutoff. Obviously it’ll be tough spending so much time in the utterly gorgeous surroundings of this luxury, 17 th- century, Grade II-listed.

When attempting to read the main mudlet window, the initial "choose a world to connect" screen works perfectly, but then nothing gets read out. setWindowWrap('chat', 70) This sets the wrap of your box. Get ahead of the game this year and perfect your Christmas wreath making, gift wrapping and of course all the presents you’ll ever need in one place, by spending the run up to Christmas at Whatley Manor.
